![]() ![]() With a total of 39,920 available tiles and 16 tiles used by each Arcology, the total number of Arcologies that can be built is,ģ9,920/16 tiles per Arcology = 2,495 Arcologiesīecause one grid will have a fusion plant in its place of the forest Arcology to be built there, the total population in that grid will amount to,ĥ5,000 People in the Plymouth Arcology + 45,000 People in the Darco Arcology + 65,000 People in the Launch Arcology = 165,000 Peopleįor the remaining 623 grids with 2,492 Arcologies, and 623 of each type of Arcology, the total population of all the Arcologies is, With 64 tiles occupied by each Arcology grid and 39,920 spare tiles, the total number of grids that can be built is,īecause there are five fusion plants that will be used, the fifth fusion plant will infringe on the space occupied by one of the Arcology grids, therefore, the space of the Arcology with the lowest population capacity, the forest Arcology will be used up by the fifth fusion plant instead for that one grid. Thus the total area available to the Arcologies is,Ĥ0,000 total tiles - 80 used tiles = 39,920 spare tiles for the Arcologies With 2,500 MW of power per fusion plant, the total number of fusion plants needed to sustain such a city is,īecause the power plants will occupy space, it will be deducted from the space that can occupied by the Arcology grids, with an area of 16 tiles per fusion plant and 5 fusion plants needed, the total area they will occupy is, Since there are a total of 2,500 Arcologies that can be built in the space provided by the game, and they each use 5MW of power, they will consume an estimated, Since there are 40,000 tiles in the game, the maximum number of grids that can be constructed is 625, but because the Arcologies require electricity from an external source, space must be made to accommodate the best type of power plant available, the fusion power plant. ![]() The Arcologies of the city have all been clustered into groups of four in an 8x8 grid with each type of Arcology being within that grid. The features of the Arcologies and the fusion power plants will be discussed below.ĥ.) Features Possessed by all Arcologies:ħ.) Average Power Density of the Other Power Plants: 38.22MW/tileĪverage Cost Efficacy of the Other Power Plants: $25/MWĬalculating the maximum population achievable based on the optimum configuration for the infrastructure: ![]() The most efficient type of power plant to be used in the game is the fusion power plant because it has the best cost efficacy and the highest power density among all the power plants in the game. The only other buildings needed by the city are the power plants because they are needed for the Arcologies to operate. All four types of Arcology available in the game will be used because each type of Arcology has a unique set of features it incorporates to eliminate the need for additional infrastructure. The Arcologies are not only capable of providing almost all the infrastructure needed by a city they are also capable of housing large amounts of people in small spaces due to their tremendous heights. At a population of 120,000, the player will be granted permission by the game to build an Arcology. The most useful and versatile buildings used in the Sim City 2000 game are the Arcologies. This article will discuss how to build the ultimate Sim City 2000 City with the highest population possible. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |